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Disciplines

Invicta train and compete in a series of different disciplines, which don't just rely on brute force, but speed, agility, skill... and sometimes a little extra violence. 

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Longsword

Weapons: Two-Handed Longsword.

Objective: Deliver clean, meaningful strikes to target areas whilst demonstrating control and avoiding strikes on your own body. 

Tactics: Combining accurate strikes with speed and range.

Scoring: 2 points for a two-handed strike to the head or body. One point for anywhere else on the body, or for one-handed strikes

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Sword

and

Shield

Weapons: Arming sword (one-handed) and a Heater Shield

Objective: Score points through clean, meaningful strikes to the opponent using the sword, whilst avoiding hits or using your sword to parry and shield to block. 

Tactics: A balance between offence and defense.

Scoring: 2 point for hits with the sword to head or body. 1 point for strikes elsewhere

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Polearm

 

Weapons: Polearms such as a Halberd, blunted, with an approximate length of 1.8-2m. 

Objective: Score points through clean, controlled strikes to the opponent using the bladed end of the polearm

Tactics: Hit hard and fast. This is a discipline for the heavy hitters. You can grip the half of your opponnts weapon - but watch out, they'll want it back.  

Scoring: 1 point for strikes anywhere with the blade of your polearm 

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Sword

and

Buckler

Weapons: Arming sword (one-handed) and buckler - a small round shield.

Objective: Similar to Sword and Shield, strike quickly and precisely. Score 5 points faster than your opponent.

Tactics: Sword and Buckler duels are all about mobility and agility.  

Scoring: 1 point for any hit with the blade of your sword. First to 5 wins the round. 2 wins takes the fight. 

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Buhurt

Weapons: Anything approved by the marshals before the fight can be used, one handed, or two handed, swords, axes, maces, bucklers and punch shields.

Objective: Put the opposing team of fighters on the floor before they do the same to you.

Tactics: Virtually anything goes, throws, trips, punches, sword chops, axe swings, ganging up on the opposing fighters. This is as close as you can get to a medieval battle without having to collect up body parts at the end of the fight. 

Scoring: Buhurt tournaments are group fights where multiple teams will compete against each other in a number of best of three rounds. The number of fighters each side has standing at the end of each round works out the score.

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Outrance

This is the most aggressive, athletic and challenging discipline in the sport. Like MMA, Outrance is broken down into weight classes... 

 

Weapons: Anything approved by the marshals before the fight - though usually a heavier falchion that can make your head ring when you’re hit. Fighters do not have to use the same weapons.

Objective: Score by hitting your opponent, punches, kicks, knee strikes all count. Headbutts don’t - but can be used to disorientate your opponent. Grounding your opponent also scores points, and you can carry on hitting them while they are on the floor.

Tactics: A combination of chess, brute strength, and stamina.  Depending on the level of experience these fights can be 3 rounds of 2 minutes with a 1 minute break between each round, so sounding out an opponent is key. 

Scoring: Like boxing, the 10-point Must system is used. Without a clear winner, fighters can be judged on grappling, list control, aggression and defense to judge their winner.

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