
Disciplines
Invicta train and compete in a series of different disciplines, which don't just rely on brute force, but speed, agility, skill... and sometimes a little extra violence.

Longsword
Weapons: Two-Handed Longsword.
Objective: Deliver clean, meaningful strikes to target areas whilst demonstrating control and avoiding strikes on your own body.
Tactics: Combining accurate strikes with speed and range.
Scoring: 2 points for a two-handed strike to the head or body. One point for anywhere else on the body, or for one-handed strikes

Sword
and
Shield
Weapons: Arming sword (one-handed) and a Heater Shield
Objective: Score points through clean, meaningful strikes to the opponent using the sword, whilst avoiding hits or using your sword to parry and shield to block.
Tactics: A balance between offence and defense.
Scoring: 2 point for hits with the sword to head or body. 1 point for strikes elsewhere

Polearm
Weapons: Polearms such as a Halberd, blunted, with an approximate length of 1.8-2m.
Objective: Score points through clean, controlled strikes to the opponent using the bladed end of the polearm
Tactics: Hit hard and fast. This is a discipline for the heavy hitters. You can grip the half of your opponnts weapon - but watch out, they'll want it back.
Scoring: 1 point for strikes anywhere with the blade of your polearm

Sword
and
Buckler
Weapons: Arming sword (one-handed) and buckler - a small round shield.
Objective: Similar to Sword and Shield, strike quickly and precisely. Score 5 points faster than your opponent.
Tactics: Sword and Buckler duels are all about mobility and agility.
Scoring: 1 point for any hit with the blade of your sword. First to 5 wins the round. 2 wins takes the fight.

Buhurt
Weapons: Anything approved by the marshals before the fight can be used, one handed, or two handed, swords, axes, maces, bucklers and punch shields.
Objective: Put the opposing team of fighters on the floor before they do the same to you.
Tactics: Virtually anything goes, throws, trips, punches, sword chops, axe swings, ganging up on the opposing fighters. This is as close as you can get to a medieval battle without having to collect up body parts at the end of the fight.
Scoring: Buhurt tournaments are group fights where multiple teams will compete against each other in a number of best of three rounds. The number of fighters each side has standing at the end of each round works out the score.

Outrance
This is the most aggressive, athletic and challenging discipline in the sport. Like MMA, Outrance is broken down into weight classes...
Weapons: Anything approved by the marshals before the fight - though usually a heavier falchion that can make your head ring when you’re hit. Fighters do not have to use the same weapons.
Objective: Score by hitting your opponent, punches, kicks, knee strikes all count. Headbutts don’t - but can be used to disorientate your opponent. Grounding your opponent also scores points, and you can carry on hitting them while they are on the floor.
Tactics: A combination of chess, brute strength, and stamina. Depending on the level of experience these fights can be 3 rounds of 2 minutes with a 1 minute break between each round, so sounding out an opponent is key.
Scoring: Like boxing, the 10-point Must system is used. Without a clear winner, fighters can be judged on grappling, list control, aggression and defense to judge their winner.


